As you read this, you probably already have a Unity game on the web, or you’re considering launching one, but you’re not sure if the traffic for your studio is there. Unity’s solution to this problem is Unity 5, which includes an option to export games to a WebGL format without a plugin. It was in preview mode until its full release in Unity 5.3 on December 8, 2015, and we are starting to see more and more games downloaded in parishes using WebGL builds. Some games had very few problems with the new export, while others encountered major problems due to the platform’s limitations. WebGL export is still under development because performance is improved and vulnerabilities are being developed, but it is a long way. Some online games use the Unity Web Player. When you launch a game for the first time, you will be prompted to install the Unity Web Player plugin if it has not already been installed.
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